Marmoset Toolbag 3 offers users a standalone render engine that is easy to use, intuitive to master and can output some beautiful renders before you've finished your morning coffee!
Unlike Keyshot, MT3 uses your rig's GPU to power it, meaning you can light, rotate and update your models in a real-time setup much like Unreal or Unity. However, unlike those softwares, Marmoset is all about building beautiful renders with tick boxes that can turn even the ugliest render into crisp, lit JPEG or MP4's. The Global Illumination feature is a game changer in honesty and with an inbuilt pack of HDRI's (though most are a bit too strong for my liking) the software provides you with an adaptable and iterative way to showcase your work.
But the real reason I wan to talk about it, other than cutting my render times in half for tutor or project updates, is the Viewer feature. I stumbled across a viewer on Artstation during the fantastic wild-west challenge and have loved the idea ever since, giving the viewer the chance to fully inspect and admire a piece of work in live time with the options to scrub through the AOV layers like wireframe and AO. Not only is this process excellent for uncovering hidden gems but it also prevents the sometimes cheeky habit we artists have to hide the bits we're not happy with in certain render angles.
As a student, the feature allows me to look at one people are doing from a technical standpoint. Don't get me wrong, I love a high poly render as much as the next guy but without a supervisor telling me to reel in my poly count or capping my texture budget, it's easy to go nuts and just aim for the best final image. With the viewer, models that look fantastic can be explored, their shortcuts showcased to the keen eye and creative decisions such as what should be geo and what should be normals can be studied.
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