Matthew 'Mipply' StevensApr 22, 20194 min readThen, Now, and There After: A Discussion of ProgressOne of the many traits I dislike about myself is my stubbornness when it comes to uploading work. It's of course a completely defeated...
Matthew 'Mipply' StevensApr 10, 20192 min readWhere have all the good guides gone?A short, thoughtful, detailed rant: Whilst researching for a games project I'm currently working on, it came to my attention (at the time...
Matthew 'Mipply' StevensMar 24, 20191 min readFallout Miami: A sun-filled romp!Last summer, I signed up to join a huge mod undertaking called Fallout: Miami; an attempt to create a phenomenally massive expansion to...
Matthew 'Mipply' StevensMar 18, 20193 min readThe Projects That Never Were...At the beginning of my third year of University, my good friend Reuben Fuest and I were task as part of a 12 week advertising project to...
Matthew 'Mipply' StevensMar 8, 20192 min readSubstance Designer: A Node-Based NightmareI love what Algorithmic has done with the Substance packages! The procedural tools of Painter alone are worth the investment but there's...
Matthew 'Mipply' StevensFeb 25, 20193 min readEnvironments Vs Characters: The Ultimate Showdown I remember a moment very vividly from my childhood that has shaped how I want to build my worlds. I was sat up right in the rickety old...
Matthew 'Mipply' StevensFeb 18, 20192 min readMarmoset, Oh My!: The saviour to long render times!Marmoset Toolbag 3 offers users a standalone render engine that is easy to use, intuitive to master and can output some beautiful renders...
Matthew 'Mipply' StevensFeb 10, 20192 min read"THE FUTURE IS COMING!": The beginning of HutchWith the recent smash hit ubisoft game 'Farcry 5' fresh in my mind, I've been wanting to unite two passions of mine for a final major...