top of page
Search

Then, Now, and There After: A Discussion of Progress

One of the many traits I dislike about myself is my stubbornness when it comes to uploading work. It's of course a completely defeated...

Where have all the good guides gone?

A short, thoughtful, detailed rant: Whilst researching for a games project I'm currently working on, it came to my attention (at the time...

Fallout Miami: A sun-filled romp!

Last summer, I signed up to join a huge mod undertaking called Fallout: Miami; an attempt to create a phenomenally massive expansion to...

The Projects That Never Were...

At the beginning of my third year of University, my good friend Reuben Fuest and I were task as part of a 12 week advertising project to...

Substance Designer: A Node-Based Nightmare

I love what Algorithmic has done with the Substance packages! The procedural tools of Painter alone are worth the investment but there's...

Environments Vs Characters: The Ultimate Showdown

I remember a moment very vividly from my childhood that has shaped how I want to build my worlds. I was sat up right in the rickety old...

Marmoset, Oh My!: The saviour to long render times!

Marmoset Toolbag 3 offers users a standalone render engine that is easy to use, intuitive to master and can output some beautiful renders...

"THE FUTURE IS COMING!": The beginning of Hutch

With the recent smash hit ubisoft game 'Farcry 5' fresh in my mind, I've been wanting to unite two passions of mine for a final major...

Blog: Blog2
bottom of page